LA Machineguns is really hard, or maybe I'm just really bad at games.
Date archives for September, 2010
September 4th, 2010
20:54 at twitter.com
First Jam City Rollergirls Art Smashes Through
18:45 at nintendolife.com
Concept art ahoy
Jam City Rollergirls, the upcoming arcade take on roller derby, has been creating a stir since we announced it here in August, and with the game making its debut at PAX this weekend we've received some concept art from developers Frozen Codebase to share with you.Hands On: High Lighting Our Move Concerns
18:00 at movemodo.com
We get to grips with Move and experience "technical difficulties"
Yesterday we had our first opportunity to go hands-on with the Move controller, and our feelings were mixed about the experience.The Good
Navigating the PS3's CrossMediaBar menu with the Move is intuitive and very pleasing: the controller picks up sweeps and swipes to pass through the menu very quickly, whilst also recognising smaller movements for impressive precision. Gamers who don't want the hassle of swapping between Move and Dualshock should be pleased that the console's entire menu system can be navigated with just a Move controller.Features: Five Games We Don’t Need to See on Move
12:00 at movemodo.com
Begone, foul beasts!
Unlike other platform holders, Sony has a concept approval process, meaning a game has to receive a thumbs-up from Sony before it can go into development for a PlayStation platform. Although this should limit the amount of low quality titles released for the company's consoles, the odd one or two still sneaks through the net. Here's some we really hope don't.Endless Party Games
Yes, we all love a good party – especially here at Movemodo, where our shindigs regularly go on until 8pm – but the line's got to be drawn somewhere. Start the Party should kick things off in good style, but we don't want to see the floodgates opened for the likes of 101 Party Game MegamixWii Ports A-Go-Go
The Wii has some undeniably great games that would work brilliantly on Move: we listed some in our Five Games We Need to See on Move feature, in fact. Although we understand developers wanting their games to reach the largest possible audience, we'd rather see original and unique concepts than... you guessed it, 101 Party Game Megamix.Bethesda RPGs
Oblivion and Fallout may seem tailor-made for Move, but think about the implications: here are games over 100 hours long, and playing them with one arm in the air doesn't sound like gaming comfort. Although Move would undoubtedly increase the immersion factor, the question of whether motion controls belong in an expansive RPG is still to be answered. That said, if some enterprising accessories company made a Rugdumph's Sword add-on we'd gladly reconsider.Soul Calibur
A game based on outlandish characters, combos and huge weapons on a control scheme aiming for 1:1 accuracy and fidelity to movement? Soul Calibur might sound like a great idea – and the idea of playing as Maxi with two Move controllers is ridiculously appealing – but there are better ways to destroy your property.PaRappa the Rapper
Okay, we lied. We really want a new PaRappa the Rapper title, complete with Move-controlled onion-chopping and voice recognition. That said, the last game from creator Masaya Matsuura was Wii's disastrous Major Minor's Majestic March, so perhaps it's best if the world's greatest rapping dog stays in PlayStation's past.09:55 at twitter.com
Anyone on N4G able to give me an approval on this article? It's not rubbish, I promise! http://bit.ly/bOgEs8
Digital Foundry Gives its Verdict on PlayStation Move
09:45 at movemodo.com
Eurogamer team impressed by add-on
Digital Foundry, Eurogamer's crack team of technology experts, has been testing Move to see how it stacks up against other motion controllers. The result? A very positive write-up and plenty of fascinating history of the device, including some of the information we brought you in our recent Witness PlayStation Move's Origins on PlayStation 2 article.From a technical and developmental point of view, PlayStation Move is very cool piece of kit. As a motion controller, its overall combination of precision, a fixed, low cost level of CPU and memory usage and the 60FPS camera feed makes it easily the most accurate, versatile and flexible interface available on console. There's little doubt that it can outperform the Wii Remote and MotionPlus, and while the scope for dance and fitness titles may not be in the same league as Kinect, it can still compete in this space, and it has far fewer technical limitations than Microsoft's sensor.We already knew that the controller's accuracy was far in advance of the Wii's due to its usage of a tracking camera, but it's interesting to read about the low level of stress it puts on the processor and memory, meaning including Move support in games shouldn't result in a decrease in graphical quality or technical complexity. How you feel about the lower possibility for dance and fitness titles depends entirely on what kind of gamer you are, of course, but don't worry: you'll get your fair share.
September 3rd, 2010
Oddworld Returning to PlayStation with Move-Enhanced Stranger’s Wrath
20:00 at movemodo.com
Title heading to PS Network
It's been a long old time since an Oddworld game appeared on a PlayStation format – the last time was Abe's Exoddus on PSOne in 1998, fact fans – with the last de facto title in the series released on Xbox in 2005. Now the series is returning to its spiritual home, with Oddworld: Stranger's Wrath heading to PlayStation Network next year.Ape Escape Puts Monkeys On Rails, Hilarity Presumably Ensues
18:00 at movemodo.com
First-person monkey catching on the Move
The first Ape Escape game for PlayStation One innovated with its dual analogue controls, and was one of the first games to use the DualShock pad to its full potential. Sony's upcoming simian sequel Ape Escape Fury Fury is also set to lead with unusual controls, using the Move to simulate a net as you play a monkey catcher. Unlike the original's dual analogue controls, you needn't worry about manoeuvring your player as the game is going on-rails.Latest Kevin Butler Ad Shows Our Most-Wanted Move Add-On: Vikings
17:00 at movemodo.com
Motion gaming "not just for kids", apparently
Kevin Butler, Sony's made-up mouthpiece for everything PlayStation, is uncharacteristically quiet in this latest advert for PlayStation Move, presumably preferring to let the games speak for themselves.Movemodo is Officially Open for Business!
16:30 at nintendolife.com
PlayStation Move site ready to rock your socks
PlayStation Move is on the horizon, bringing with it a stack of new games and possibilities. Who's going to guide you through the Move minefield and make sure you're the most clued-up Move gamer there is? We are, of course.