After my extremely enjoyable but all-too short time spent playing the game I was bursting with questions, and luckily I got to sit down with just the man to answer them - Red Steel 2's Creative Director, Jason VandenBerghe.
Date archives for June, 2009
June 3rd, 2009
Interviews: Red Steel 2’s Jason VandenBerghe
15:25 at nintendolife.com
12:30 at twitter.com
Actually, just saw better graffiti - 'Shardlow loves vivisection'. Not sure if it's true but would love to do a straw poll.
11:55 at twitter.com
Best graffiti ever - 'free your soul from the cuckoo', spotted outside Derby station!
07:06 at twitter.com
Construction work, noisy alarms and the staggering heat do not make me a good morning person.
June 2nd, 2009
First Impressions: Red Steel 2 Exclusive!
23:22 at nintendolife.com
When Red Steel launched way back in December 2006 it promised so much, with its mix of bullets and blades and intuitive motion controls, but was clearly rushed to meet the Wii's launch date and ended up a disappointment in many gamers' eyes. A few months after release, the development team sat down to create the game they had always intended, and on Friday I was invited to Ubisoft's Paris headquarters to play an early version of Red Steel 2.
Exclusive Red Steel 2 footage
21:10 at nintendolife.com
If you've read our exclusive hands-on preview of Red Steel 2, you'll know I came away very impressed by the game's cel-shaded graphics. Nothing beats the ability to watch them in action yourself though, and earlier today Ubisoft revealed the game's opening scene to the public.
House Finds A Home On DS
19:02 at nintendolife.com
Legacy Interactive and Universal Pictures Digital Platforms Group have joined forces to bring DS owners the chance to play everybody's favourite cantankerous physician (that's the only way House can be described: it's the law) with their upcoming game House, M.D., announced today.